On the whole, performance on Switch is smooth enough to be enjoyable. Enemies drop resources, credits or equipment that can be swapped-in or salvaged. It recharges quickly enough, and creates an interesting balance dynamic between manoeuvrability and firepower. Both engine boost and weapons fire deplete a shared power source, indicated via your reticule. System damage is repaired instantly via a pause menu, assuming you have the requisite resources. We customised it in cool black with orange highlights and its cloaking device gave us the option to sneak into enemy strongholds and hack their comms while avoiding vulgar combat. Of the handful of unlockable ships, our favourite was the small-but-agile Colonial Scout – essentially a TIE Fighter. ‘X’ toggles third and first-person views, but the low-res cockpit interior doesn’t impress and we quickly switched back to third-person. Optional gyro controls would have been nice for micro adjustments, although a generous (and adjustable) lock-on helps. A codex logs all the narrative gubbins, but really it’s pilot Adam’s banter with HIVE – your onboard AI companion – and the mercenaries you come across that keeps things peppy in the cold depths of the cosmos.Ĭontrols take a while to sink in forward and reverse sit in ‘ZL’ and ‘L’ respectively, with primary and secondary weapons on the opposite shoulder buttons. The story is enjoyable sci-fi schlock told via flashback with voiceover and mostly static paintings (think Bayonetta minus the crotch shots). Surprisingly, this doesn’t get repetitive nebulas, ringed planets and stars keep things varied and colourful. Load times are quick after the game’s initial boot and you soon unlock the ability to see what awaits at each location, but they’re randomly generated from a selection of common elements and enemy types. A Star Fox-style forking map enables you to choose your route through the seven sectors, each with four or five jumps. Warping between areas is done by aiming at a specific point in space and waiting several (nail-biting) seconds as your ship calculates the jump to hyperspace. This Stellar Edition integrates the Encounters DLC with new gear, characters and questlines, and you also get a digital artbook containing concept art, plus the understated soundtrack accessible from the main menu. Sure, you bought the farm in a spectacular dogfight or embarrassing collision, but at least you’ve got something to show for it.Īnyone who’s lost hours to space-based strategy game FTL will immediately note its influence on this Kickstarter success developer Rockfish has bolted arcade-like space combat onto FTL’s sector-hopping resource management, thrown in a little light crafting and exploration and produced a real winner (despite the generic title churned out by the Video Game Name Generator™). A narrative hook means frequent death is expected (and even required), and while you’ll lose your ship, the credits you earned can be spent before your next try persistent upgrades and unlocks turn failure into progress. Welcome to Everspace, a roguelike slice of solitary space combat that has you constantly weighing the cost (or benefit) of exploring versus scarpering before enemy forces show up. As you’re deciding, an enemy squadron surprises you from above and you’re immediately in the thick of it. Do you harvest resources from the asteroid and perhaps upgrade your weapons or shields, prioritise the trader in the hope he’ll fill your fuel tank, or deal with the bogeys first? Hidden drones or turrets could be lurking anywhere. Half-blinded by lens flare from a distant sun, you make out hostile ships attacking a service station in the distance. You spot a trader lurking beside a nebula and what looks like an asteroid mining facility off to the right. Dropping out of hyperspace, your one-man ship arrives in a new sector.
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